Preparing for Türkiye Law 7578 Webinar Recap

On 12 November, k-ID’s Senior Privacy Counsel Beatrice Cavicchioli was joined by Melis Mert and Miray Muratoğlu Ekici, both Senior Counsel at BTS & Partners, for an hour on Türkiye’s Law 7578. Watch the recap below.

Chapters

What Law 7578 actually requires, and where to start.

Türkiye’s Law 7578 updates the country’s internet rules and, together with the secondary regulation the Cybersecurity Presidency published on 10 October 2026, sets new duties for social network providers and, for the first time, game platforms. A social network provider is any platform where users create, view or share content for the purpose of social interaction. Services where that interaction is only a secondary or ancillary feature, such as comment sections on e-commerce or news sites, sit outside, but the line is drawn case by case. The new obligations do not depend on size: the under-15 ban, age verification and differentiated services apply with no daily-access threshold.

Slide: social network providers were already regulated under Law No. 5651; the three tests and the daily-access thresholds
Who counts as a social network provider, and the daily-access thresholds. From the webinar slides.

The core rule for social network providers is an absolute ban on users under 15. New accounts must be age-verified through e-Devlet, the Turkish e-government system, which returns a token showing only whether the user is above or below 15, not who they are. Existing accounts must be verified at least once by 31 March 2027. The token is not the end of it: providers must run their own age assurance and, on a reasonable suspicion that a verified account is being used by someone younger, suspend it and verify again. For ages 15 to 17, differentiated services are mandatory: stricter privacy settings, reduced discoverability, content filters and recommender limits, no addictive features, tight rules on data use and advertising, and parental controls over settings, purchases, spending and time.

Slide: the age verification implementation model, from e-Government token to age band to platform checks
How e-Devlet age verification works: the token shows the age band only, not who the user is.

Game platforms are defined broadly. Foreign platforms with more than 100,000 daily accesses from Türkiye must appoint a local representative, every game must carry an age rating or be rated 18+ by the platform, and parental controls are required, with detailed secondary legislation still to come. The 1 November 2026 deadline has passed, and enforcement now sits with the Cybersecurity Presidency, a national security authority. Fines run up to 3% of global turnover for social network providers and 30 million Turkish liras for game platforms, and bandwidth reduction can make a service inaccessible in the country. Separately, consumer law now bans targeted advertising to anyone a business knows, or should reasonably know, is under 18.

Under 15No social network accounts, whatever the platform’s size
31 Mar 2027Every existing account verified once through e-Devlet
100,000Daily accesses that require foreign game platforms to appoint a local representative
3%Of global turnover: the top fine for social network providers

Where to start

Counsel’s practical sequence from the webinar session:

  1. Run the scope check first. Start with the social network provider test: do your features allow social interaction, and is that the main part of the service or a secondary one? If you are clear there, work through the game platform definition. Document the assessment.
  2. Approach the regulator rather than wait. Not having been contacted, and not having an e-Devlet code, does not put you out of scope. Counsel’s read is that the Cybersecurity Presidency expects companies to come and ask for a code, and values a visible compliance effort.
  3. Plan the e-Devlet integration with your technical teams now. New accounts are already covered, and every existing account must be verified by 31 March 2027. Talk to k-ID about the integration.
  4. Add your own age assurance on top. The e-government check is the first step and ongoing monitoring is a continuing obligation. Knowing which users are adults also keeps targeted advertising available where it is lawful.
  5. If you run a game platform, check the 100,000 daily-access threshold, make sure every title is age-rated, and watch for the gaming secondary legislation and a possible Turkish rating system.
Beatrice Cavicchioli
Senior Privacy Counsel, k-ID
Beatrice Cavicchioli
Melis Mert
Senior Counsel,
BTS & Partners
Melis Mert
Miray
Muratoğlu Ekici
Senior Counsel,
BTS & Partners
Miray Muratoğlu Ekici

Speak to an expert on Türkiye regulation: BTS & Partners

Full webinar transcript.

Introduction: what changed in Türkiye this year

Beatrice Cavicchioli, k-ID: Thank you everyone for joining us today. I'm pretty sure that your diaries are super busy, probably as busy as the Turkish regulator, sorry, Turkish legislator has been this year. So I'm joined today by Melis and Miray. They are two amazing lawyers at BTS & Partners and leading the media and entertainment department there. We already had been in contact in the past weeks to organize this webinar, and there is so much to unpack. So I hope you're gonna enjoy the conversation. Please feel free at any time. As Audrey said, put your questions in the Q&A section. I'll try to pick them up as we talk so that we make sure that we address all of them. So without further ado, let's discover what happened in Türkiye this year.

We know that they updated their internet rules, that we know that last month there's been an additional regulation providing even more requirements and that overall the target of the legislator are social media companies and gaming companies.

Speak to an expert on Türkiye regulation: BTS & Partners

Law 7578 one-pager